Monthly Archives: May 2010

Upcoming Games: June


You realize it’s almost June, right? Summer will soon be here, which means game releases will slow to a crawl in the weird belief that the target market of most games, students, don’t want to play video games when they don’t have school.

This dichotomy has bothered me for years. You’d think summer would be up there with Christmas in terms of video game releases, because most young people would get a job mowing lawns for pennies an hour, and then spend them on a fancy new video game. As opposed to January, when they’ve got a million games to play anyway and no time for them.

It’s baffling. But that doesn’t mean nothing’s being released in June; in fact, depending on your interests, there are definitely some pretty snazzy new releases on the horizon. Personally, I’m all about the Harry P, but your mileage can, and probably should, vary.
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Sunday Gaming Club: Home Grown Post for Home Grown Cats

I am, apparently, a sick motherfucker. Like, I’ve been sick for two weeks with a collection of maladies, some viral, others retarded. For example, that mosquito who bit me where the head meets the neck? I hope he died. I’ve had a theory that, if there is a god and there is an afterlife, the only people who will get in are those who hate no one. Well, I’m fucked, because I hope that mosquito gets pulled apart by ants.

In other news, this week is a little less half assed because I’m doing it a day before, and because I’ve played a few games I feel I need to post about! Isn’t that fantastic? Real, actual, interesting games contained within! Both of which are fairly new, and pretty great.
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Weekend Note: Not Alan Wake Edition

So, I traded in my copy of Alan Wake to a locally owned video game store. Using the credits in-store plus some money out of pocket, I bought Resonance of Fate, Indigo Prophecy and Lunar Silver Star Story Complete ( PS1). I was unsure as to whether or not I should keep Alan Wake until after I played my free copy of the DLC, but I decided, naw: I’ve already had enough of the light-your-enemies-shoot-them gameplay. People who play the DLC are playing because they’re desperate to see if Remedy answers any questions, but I’m not sure what anyone is expecting after they straight up told us that explanations are antithetical to the poetry of fear. It’ll probably just be more questions and mysteries, to keep people coming back for the already announced second piece of DLC. So, fuck that. I’ll Youtube it and probably be disappoint with whatever it is.

I started a new “movie” on Indigo Prophecy, and while I’m only an hour or so into the game, I gotta give props to Quantic Dream. Indigo Prophecy has one of the best opening ‘levels’ I’ve ever played. Now this is how you build tension. Without spoiling anything, the intro sees you, a normal guy, killing a random person in a restroom. Then you snap out of your hysteria and you realize the huge mistake that you just made. The game gives you control of the character after it pans outside of the bathroom, letting you know that just a few metres away from you there’s a cop sitting at the Diner’s counter. So what do you do?

Aside from that I’ve started playing Battlefield religiously again, and I just got reaquainted with the sheer wonder and joy of C4. Nothing like being able to throw a stick at just the right angle to kill someone in a window, or an unsuspecting defender who is attempting to disarm my charge. Want to know how much of a bastard I am? I love being a passenger in a chopper and just…dropping sticks of C4 randomly onto the general enemy location. One or two is bound to kill someone, and once it does, you know you’re being a bitchy player but its okay because there is lolz involved.

I’ve also rediscovered how incredibly addicting Borderlands is–especially when you’re playing with someone else and the game starts throwing crazy-ass enemies at you. Why did I ever stop playing this game? In a single sitting me and Graham burned from level 5 to level 17 out of 50, and we had to…make ourselves stop playing this game at 4am in the morning. Hopefully E3 sees an announcement of Borderlands 2 or something.

Anyway, this week began ambitiously: there were a ton of things that I wanted to write, but then the week happened and the writing…didn’t. So for that I apologize, hopefully the next week isn’t a repeat of my usual “I want to write this and this and this” and then I only write one of those things. So this weekend I’ll just say I’m going to write something about Battlefield and probably something about Borderlands, and aside from that, no promises. Though I’m seeing Prince of Persia later today so perhaps I’ll have something to say about that.

Onwards, to next week!

DEADLY PREMONITION – Review

DEADLY PREMONITION is a videogame developed by Access Games, published by Ignition Entertainment (USA) and by Marvelous Entertainment (Japan) for the Playstation 3 (Japan only) and Xbox 360. The Xbox 360 version was played for this review. It was directed by SWERY.

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This article contains the following type of spoiler:

  • One or two vague references to the ending
  • The reward of Side Quest 005
  • Some of the rewards you get by beating the game

First of all, I would like to say that Deadly Premonition is a good game and (given its price) I don’t care if you have to kill someone, but play this game.

This is my fifth post about Deadly Premonition. As I have already written most things I wanted to say in the previous Gaming Diaries entries (here are Day 1, Day 2, Day 3 and Day 4), this will be mostly a resume of my findings. Read the rest of this entry

Friday Post: It’s a Day! It’s Friday!

You may have guessed by now, but my convention for picking a header for these posts is to search for the first thing that comes into my head, finding the first reasonable size picture, and running with it. In this case, Viennese cuisine. Don’t ask me why.

In other news, it’s Friday! A collection of posts awaits you, from here and from other places like here but a little less abstract or cool or “with it”. Capiche?

But, at this VERY SECOND, you should go enter our E3 Related Contest Thing. It is, in fact, a thing that is happening, and you only have some amount of time to enter! How much? We won’t tell you. We like being mysterious, and the best way to be mysterious is to be late.

-We posted a lot of reviews! Patricia posted about Alan Wake, and I posted about 3-D Dot Game Heroes. We liked one of these games a lot more than the other.
-Fern posted a diary of his experiences <a href="http://nightmaremode.net/2010/05/26/deadly-premonition-day-4/"playing Deadly Premonition. A game that received both a 2 from IGN, and a 10 from Destructoid. They’re a good read, and I’ve heard from a little birdy that there might be a full review in your future, too.
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Eight Fresh Marvel Vs Capcom 3 Screenshots

We don’t have any new juicy tidbits about the upcoming Marvel VS. Capcom 3 game, but we do have a whole bevvy of screenshots for your viewing pleasure. They are newly released and 100 percent more pleasing than the crappy Game Informer scans that are floating around. Hit the jump for the full gallery!

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Shorts are Comfy and Easy to Wear

You probably expect some sort of intelligent, reasoned post here. Nope. It’s too hot for that. That’s what happens in the summer: my brain shuts down, and I can’t do anything.

Not quite, but it’s too fucking hot today.

Too hot to do anything but read this fantastic Let’s Play of Persona 3. I used to be morally opposed to Let’s Plays, on the grounds that I wanted to play games, not read about other people playing them. Now, I’m not so sure. I think this all bases itself on the fact that modern games suck.
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Alan Wake–Review

Alan Wake is a psychological action thriller developed by Remedy Entertainment exclusively for the Xbox 360.

Alan Wake starts off with a quote from Stephen King, “Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.” This introduction sets a false tone: Alan Wake far from explores the poetry of fear.
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BFBC2 Global Stats

As of this writing, players in Bad Company 2 have logged 46,415,033 hours of game time in order to rack up 1,959,299,392 kills on the 360 alone. These numbers and more are available for your viewing pleasure over at Bad Co. 2’s official ‘Global Stats’ page.

It’s interesting to try to conjecture the differences in playstyles between the 360 and PS3 using these statistics. On the 360, the top 3 weapons are the M24 , the XM8 and the M60 (respectively, 8.3, 8.0 and 6.1 percent of all kills). On the PS3, the top 3 weapons are exactly the same, only they’re in different order: the XM8, the M60 and the M24 (7.6, 7.4 and 7.1 percent respectively). Knowing this, you can’t help but validate all the whining regarding snipers and Rambo medics with the M60. Still, medics are reviving aaaaaaalmost as much as they’re killing…by contrast there is a huge deficit between how many kills snipers get to how many spots they achieve with their motion sensors–not particularly surprising.

The most preferred gadget by far is the Knife on both the PS3 and 360. The least preferred weapons on both are the M1, MG3, USAS and M1A1.

Last, but not least, the 360 massacres the PS3 in body count, hours played and dog tags taken.

Gears of War Title Update 6 Drops Today

Adding to the long-list of game fixes and improvements which have dropped rather late in its lifespan, today marks the day in which Gears 2 receives its biggest title update yet. Introduced today are ‘social matches’ which allow players to drop in and out of matches that are in progress without penalty. However, players who leave matches early will not receive XP for that match–a rather unfortunate caveat in the face of games like Bad Company 2, which records your progress after every death. Social Matches are not ranked, and ‘Public Matches’ have been renamed ‘Ranked Matches’ to reflect the distinction. It also sounds like the game will make a better effort in creating well-balanced teams by taking into consideration the skill level, XP and party sizes involved.

There are changes for other game modes as well. You can now join Horde sessions which are in progress, regardless of whether or not they’re ranked. Modes like annex and submission now have time-limits. This means players cannot simply rack up kills and experience indefinitely by stopping other players from completing the mode’s objectives.

For a full list and descriptions, make sure to read Epic’s official post over at the Gears forum.