NEW SUPER MARIO BROS. WII is a videogame developed by Nintendo EAD and published by Nintendo for the Nintendo Wii. It was directed by SHIGEYUKI ASUKE.
This article contains the following types of spoilers:
- Description of the boss system
Before anything else, let me say that New Super Mario Bros. Wii is a good game and you should play it if you can find it cheap.
Gamers who knowingly buy New Super Mario Bros. Wii (NSMBW) are going to get exactly what they expect: there are the Mario Brothers, on the Nintendo Wii with super powers. Only the “New” part of the title is misleading. Perhaps it was irony, I don’t know. There is nothing really new in it. This is a remake from the Nintendo DS game New Super Mario Bros. (NSMB), which is itself a remake of the original Super Mario Bros. (SMB) for the NES. It’s a turtle on top of another turtle and, if this “New” series continues, that turtle will be on top of yet another turtle. Eventually this will become a perpetually remade series – with Koopas all way down.
I call NSMBW a remake because this game is the equivalent to Gus van Sant’s shot-by-shot refilming of Hitchcock’s Psycho. But while van Sant’s work can be viewed as an invaluable experiment in the theory of cinema, games have no need for such lesson, as gamers are already all too familiar with ‘more of the same’ sequels, ‘me too’ copies and remakes. NSMBW, however, did make me more aware of how I admired the creativity behind the older Mario games – including the DS one. Apart from the 3 new power-ups – the Propeller Mushroom, the Ice Flower and the Penguin Suit – everything in NSMBW was featured somewhere before. We are dealing with the same overall style of NSMB: the very same level archetypes (grass, desert, ice, water, forest, mountain, sky and lava), the same enemies, same Boo houses and even the same Bowser castle – so this is basically NSMB redone. Other features are aimed directly at the player’s nostalgia: the background features both hills from Super Mario World (SMW) and blocks from Super Mario Bros. 3 (SMB3); bosses’ castles feature all the traps we have seen in both SNES Mario games. There are appearances from the Koopa Clown Car and the airships from SMB3, but while in SMB3 those airships were used as reasons for developers to play around with fixed-scrolling stages and the impression of relative movement, the airships in NSMBW are purely gratuitous. Read the rest of this entry
It’s absurd how much knowledge we amass from our hobbies. A critic like Roger Ebert might know more about movies than I ever will. I know some soccer players who know far more maneuvers than I care to know (I suppose I forget anything above my “knowledge of things soccer” limit of 2 items). My sister can fill books with stuff about Hanna Montana. But the point of this article is not quantity. This is about that so-called obvious piece of knowledge you acquired in the primordials of your attempt at a hobby: what ‘editing’ means for a movie; how do we play the C chord; what are hops; how to paint inside the lines; what does that red mushroom do. These are the stuff we take for granted. We then laugh when our parents just can’t understand how they can use “the office email” outside their offices, how my grandma save a blank MS Word document at her desktop and called it “white paper” (true story) or what was Iwata smoking when he thought about making a DVD Tutorial for Super Mario Galaxy 2.
I laughed too, Nintendo. I felt like you were patronizing everybody’s cognitive abilities. But now I am sorry. Very sorry. You might be just incredibly correct about launching a tutorial for Mario and I was only being a jerk. In fact, if I asked you for a tutorial for the original Mario game, would you make it? I desperately need one. Read the rest of this entry